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Here we present a small glossary of some of the terms used in Immortal Millenium. These are arranged alphabetically. For ease of use, you can just pick a letter to travel down the page to what you are looking for. This lexicon will grow with time.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

a

Abzulim - The first race of Immortals, created out of dinosaurs.  Known as dragons throughout the ages, they used the shards of the Sanguinary's body to create the various immortal races and enslaved them.  Currently they sit in the dominions attempting to regain control of Earth.  The nine most powerful survivors are known as the Deepwalkers.

Anchors - "Places" in the Morpheum where Bright Blood dreams create a stable area free from the Sanguinary's influence.

Apocrypha - A group of Bright Bloods which seek the extinction of the immortal race.  Ruled by a secret council known as the Illuminati.   Members of this group have incredible control over powers of Faith.

Ark - A storehouse of spirit energy which an immortal can use to recreate his or her body if destroyed.  The process usually destroys the Ark.

Auras - 3 Auras make up the basic template of an immortal - Body, Mind, Spirit.  These are rated by dice, with a higher dice value being "inferior" to a smaller die.  Since the object of die rolls is to roll closer to 1, dice with fewer sides are considered "superior" to ones with more sides.

Avatars - The multiple personalities an immortal accumulates by entering the magical rite known as lethe.

b

Boons - These abilities are a mix between mundane innate talents or resources an immortal has, and supernatural talents and gifts bestowed upon the immortal by followers and/or the power of the True Light of the Transcendants. (Book II)

Bright Bloods - Mortals, who can reincarnate similar to the process of Lethe, and who have considerable control over the powers of Immaculum and Faith.  They are something more than ordinary humans, but even they don't seem to know exactly what they are, nor realize they are such sometimes.

Builders - Those Callings dedicated to building up aspects of the Immortal Society.  They include the Tacticians, Explorers, and Merchants.

c

Calling - An immortal's profession.  Also known as a leaning toward particular skill combinations that the immortal has a knack with lifetime after lifetime.

Chameleon - (Gemini) The Calling which serves as the spy, gathering and planting information in order to stop the minions of the Sanguinary.

Court - Any of the organized bodies of the Perpetual Society dedicated to the original teachings of the Abzulim concerning the forces of nature, both external and internal to mankind.  Currently there are nine dominant courts.

Crucible - A mystery to most immortals.   Rumored to be another universe, from which the Sanguinary was expelled by three poweful Transcendents known as the Trine.  Others say it is the source of creation, the origin of the Big Bang, the beginning of time itself.

d

Dark Arcade (D'Arcade) - A group of immortals forming the immortal races' black market.

Death (Court of) - Holds influence over the wandering dead and are protectors of human souls.

Desire (Court of) - Works through desires and emotions to confound the Sanguinary's minions and manipulate humanity away from it's grasp.

Dominance - Areas and Times when immortals gain power.  For example, a member of the Court of Death may gain greater power during Halloween or within an old graveyard.  Dominance is usually tied to one's Court, but not always.  In short, it gives small bonuses to the immortals dice rolls.

Dominions - The far-flung reaches of the galaxy, once connected to Earth by the Nadir (the sum total of all the Ley lines in the galaxy), now cut off to all but the most daring and survivable of the immortal race.

Dreams (Court of) - Works within the Morpheum to combat the Sanguinary and her plans.

Droves - A generic name for the countless monstrous lesser minions of the Sanguinary.

e

Emissaries - (Libra) The Calling which serves as the ambassadors, granting concessions, negotiating resources, prestige and power for the Courts amongst their current and potential allies.

Empath - (Capricorn) The Calling which uses their abilities to confound human authorities, conceal the existence of immortals from them, and confound the Sanguinary and her minions.

Explorers - (Aries) The Calling which wanders the unknown fringes of mortal and immortal society, pioneering new trails and recovering lost artifacts and other knowledge.

f

Fate (Court of) - Works to create self-fulfilling prophesies by studying the trends of the past.  They then seek to manipulate these prophesies into coming true in order to stop the Sanguinary.

Fugue - A ticking time bomb within the immortal linking him to his past incarnations (avatars).  As more and more time goes by the immortal slowly succumbs to memories and visions of his past lives, entering a state of waking catatonia.  One more reason why immortals seek transcedence, which rids them of their fugue.

Furies - Telepathic Bright Bloods which carry the core consciousness of the Sanguinary.  It is to them that the minions report to.   They communicate only telepathically.

g

Great Betrayal - Due to misinformation fed to the predecessors of the Court of Secrets, a number of traitors were able to manipulate and orchestrate the downfall of the Prides (the 13 super-Pantheons that were the core of the Perpetual Society at the time) in the year 1999.  This led ultimately to the formation of the Courts and a new way of life for the immortal race.

Guardian - (Cancer) The Calling which serves as protectors of individuals, objects, and places valuable to the Perpetual Society.   Sleepless and alert, they are superb bodyguards and close fighters.

h

Himsati - (The Form that Injures) - The true shape of an immortal from which his or her human shape has evolved.  The immortal can revert to this form at will, which may be animal, plant or in very rare cases, elemental.   The danger lies in attempting to regain human form however.

i

Immaculum - An energy substance created from the spirit auras of Bright Bloods.  Immaculum has the power to allow certain boons to work now that Earth's own aura has been depleted by the Sanguinary somewhat.

Immortals - Members of an undying race, created by the Abzulim at the behest of the Sanguinary perhaps.  Also called the Others when speaking of themselves amongst mortals.

Intellectuals - The group of Callings dedicated to knowledge and its pursuits on behalf of the Immortal race.  These are the Profilers, Emissaries, and Mentors.

j

Jury - The body of powerful immortals who remained true to the forces of nature during the reign of the Prides (the 13 super-Pantheons), and now form the core of the Lords of the various Courts.

k

l

Ley - The massive membrane of energy that coats the Earth and once connected the Earth to the rest of the planets in the universe.  It now expresses itself in connected points on Earth known as Ley Lines.

Life (Court of) - This court seeks to protect all life, especially that of the innocent.  While not opposed to technology, they attempt to stop methods of mass destruction which threaten Earth.

m

Maker (aka Tryst) - A hybird "Bright Blood" born from a union between an immortal and a mortal.  Makers who are bonded with a Shard can create quasi-realms known as Mantles.

Making (Court of) - Working towards bettering mankind to the point that it will be strong enough to resist the Sanguinary from within.

Manipulators - The Calling which divines and diverts the actions of the Sanguinary and its minions, as well as keeping the Sanguinary (and mortals) from becoming to aware of the Perpetual Society's plans and existance.   They are the Chameleons, Empaths and Mystics.

Mantles - Quasi-realities created by a Maker when bonded with a Shard.  Mantles can be of varying size and complexity depending on the strenghth of the spirit aura of the Bright-Blooded Maker.

Mentor - (Aquarius) That Calling which spends its time in the pursuit of teaching, usually the younger or newly awakened amongst the immortal race.

Merchant - (Taurus) That Calling which form the creators and deal-makers, and the immortals' main connection to the world of mortals.

Morpheum - A telepathic-quasi realm formed by the Sanguinary's interaction with the human subsconscious.  At its center sits the Hush-Hush, the core of the Sanguinary's consciousness.

Mystech - Supernatural Technology.  The original concept of which was derived by the Abzulim.

Mystics - (Pisces) The Calling which delves into the collective subconscious of humanity.  Seeking the more surreal paths that most immortals do not dare tread.  The majority of this Calling are members of the Court of Dreams.

n

Natures - The abilities derived from the immortals' Himsati form.  Some are as mundane as claws or hooves, others can allow an immortal to burst into flame, heal with the elements, etc.

o

p

Pantheon - A group of immortals comprised of various Courts, which holds sway over and look after a particular region.  Before the Great Betrayal there were 13 super-Pantheons.  Some of those members form large portions of the existing Courts.

Paragon - The leader of a Court, sometimes served by advisors or a council of some type.

Perpetual Society - The organized society of the Immortal race.  Ruled by the Paragon Council, which are the leaders of the various dominant Courts.  The Perpetual Society has its own set of laws and codes, known as the Pandects.

Predators - Much like the Droves and Progeny, Predators are those which serve the Abzulim.

Profiler - (Virgo) That calling which serves as the investigators of the society, solving mysteries.  When a mystery confronts the immortal society, a Profiler is sent in to decipher and solve it.

Progeny - The Progeny are the immortal servants of the Sanguinary, many of whom are former members of the Perpetual Society turned traitor in the late 20th century.  They usually lead the Droves.

q

Quiet Culture - A group of mortals (usually led by Bright Bloods) who serve and assist one or more immortals as an organized unit of worshipers.

r

s

Sanctuary (formal)- The "uberworld" formed by the connecting mantles of the various Makers on Earth.

Sanctuary (informal) - Safe havens where immortals spend time with their worshippers and/or keep their arks.  Many are located within the mantles of Sanctuary, hence their name.

Sanguinary - An ancient evil, exiled to Earth millions of years ago.  Upon crashing onto the surface of the planet, it shattered, and its parts invaded living things and gave rise to the immortal race.  Now it seeks to assimilate its scattered parts through the immortals, while its consciousness has imprinted itself on the collective subconscious of humanity.  This has created a dream state known as the Morpheum, and has insured its survival until this day.   Attempts to drive it out or destroy it there have all failed so far.

Scourge - (Scorpio) The Calling which serves as truth-seers and those who root out corruption within the Society.  The Scourge roots out insurrection and treason, and passes judgement.

Secrets (Court of) - This Court seeks to understand how the Sanguinary influences mankind's subconscious by studing its artist works.   Contained within are clues to the Sanguinary's plans here on Earth.

Serenades - Bursts of supernatural power an immortal creates by resonating his Vox to alter reality.  Man mistook this power for "magic" over the ages.  Younger immortals call Serenades the Shouts, older ones call them the Voices or the Songs.

Shadows (Court of) - Also known as the Shadowen, this Court watches over and assists in protecting the anonymity of the immortal race from the prying eyes of humans.  They tend to work in groups of three known as "Triads"

Shard - A crystalline fragment of the Sanguinary's physical body.  Once a shard invades a living host it becomes a Vox.  All shard's contain part of the Sanguinary's essence, and thus are compelled to reunify with one another, thus they are driven to invade living hosts to form the Voxes.

Sheol - The current resting place within Sanctuary of the new physical body of the Sanguinary.  Rumored to be the first mantle, created from the energies of the Sanguinary crashing into Earth millions of years ago.

Shouting War - A war between the immortals after they escaped Abzulim enslavement as they fought to claim territory.  It ended with them being locked up in Sheol by the Shadowen (then called Nimrod)

Slayer - (Sagittarius) This calling form the front fighting warriors.  Whether as gladiators, bounty hunters, assassins, etc., their methods are direct and often lethal.  Slayers are dispatched against the enemies of the immortal race.  If a Slayer is called in, it is usually because their is no other way.

Soldiers - Those Callings which represent the full fighting troops of the Immortals.  While all Immortals can fight, this group is dedicated specifically to combating the Sanguinary.  This group is made up of the Guardians, Slayers, and Scourges.

t

Tactician - (Leo) The Calling which focuses on bettering the immortal race internally.  They decide which actions should be taken by the Courts and assign immortals to those tasks.  They assign not only based on an immortal's capability to do a task, but also from their ability to learn from working on the task.

Transcendence - A state which all immortals aspire to, the highest, most perfectly evolved form.  The exact nature of true Transcendence is a mystery to most immortals, as it leads one to a higher plane of reality it is thought, perhaps to existence in the Crucible.

u

v

Vox - The mature form of  shard after bonding with a living host.  It becomes the true brain and major vocal chord of the immortal, storing all experiences as memory and capable of resonating in certain frequencies to build supernatural power.  Removing a vox from an immortal's body will cause the body to disintegrate, but the immortal's personality is stored in its indestructible and infinite matrix.

w

War (Court of) - This Court realizes that the Sanguinary is attempting to use human conflicts as a means to turn humanity into a soulless army against the immortals.  They are freedom fighters attempting to infiltrate these conflicts to help free human souls from the Sanguinary's grasp.

Wishingiving - A unique ability of Elemental immortals that allows them to make contact with a Bright Blood and alter reality based on the Faith of the Bright Blood's Spirit Aura.

x

y

z

 


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